https://youtu.be/ZPG1UIJjcks

Links

🚵‍♀️ Official page

Join a massive multiplayer community and participate in an avalanche of diverse activities as you shred the snow, mud and dirt in real time with others! Squad up with your friends and take on downhill races, dominate maps in team vs team competitions, or challenge yourself in PvP modes and Events. If you're up for some insane action, throw yourself into mass races and be the first to cross the finish line. Brace yourself for some sick action!

I worked on Riders Republic during my end of studies internship. I was working in the 3C / core gameplay team, in Ubisoft Annecy. Riders Republic was in its first year of live. Development involved a few other Ubisoft studios : Belgrade, Pune, Kiyv, Berlin, Odesa and Montpellier.

<aside> 👉 You can read my colleagues appreciation of my work at Ubisoft in 📄 CV & References.

</aside>

Contents

⚠️ For confidentiality reasons, I can’t show important parts of my work at Ubisoft Annecy.

3C “gears”

In Riders Republic, “Gears” are equippable items like bikes, skis, snowboards, wingsuits, etc. Each gear has visible stats affecting its gameplay, and some of them also have special properties or interactions as stated in their description. I designed many gears while working on Riders.

Untitled

Red Bull District Ride Emil Johannson Insane Trick _ Riders Republic Edition _ Trek Ticket S 0-7 screenshot.png