Hi! I am Théophile and welcome to my portfolio! 😊
I'm a game designer with a dear interest in creative gameplays and deep game systems. I create meaningful experiences, carefully crafting my design approach. I am specialized in gameplay & 3C, also exploring systems design in my personnal projects. I was trained at 👨🎓 ENJMIN, where I obtained a Master’s Degree in game design.
I am currently working at 🐺 Big Bad Wolf Studio (The Council, Vampire The Masquerade : Swansong).
[📭 My Email](mailto:[email protected]?subject=Contact%20(via%20portfolio))
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<aside> 👥 Team oriented → I ask all my colleagues their views on design → I asks my colleagues their creative reasoning to tighten design - art links → I take special care of building and sharing the high-level vision with everyone
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<aside> 🧑🎓 Analytical → I think in-depth research & understanding is key to great design → Design doesn’t have a unified theory yet, so I am building my own frameworks
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<aside> 🎨 Creatively ambitious → I analyse known designs to build new ones → I like to renew existing codes and genres → I carry various influences from my artistic experience
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<aside> 🏳️🌈 Inclusive → I make sure I treat everyone with respect → I stand for diversity representation & accessibility in the games I work on
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🙋♂️ Manfred Neber · associate game director @Ubisoft Annecy
Théophile is the complete package as a game designer and as a team member. He worked with us as an intern on 🚵♀️ Riders Republic, but proved to be more than that. What he was to us, was a major contributor with great analytical skills, technical know how and creative drive. I can honestly say that Théophile made our team better. Because of him, we moved forward on complex topics and needed design, and got some great insights and perspective that are still moulding our initiatives to this day. I look forward to seeing where Théophile goes next, I can’t wait to see his future triumphs and the success he brings to his next team.
🙋♂️ Mathieu Clavel · senior game designer @Ubisoft Annecy
It's been a pleasure working with Théophile during his internship on 🚵♀️ Riders Republic. He has proven to be very efficient and proactive, be it on documentation, game analysis and features implementation.
His great sense of Gameplay and capacity to listen to and iterate together with other job families are definitely strong assets that make him a very promising Game Designer.
I'd be more than happy to work again with Théophile in the future.
<aside> ♟️ 2022 · Master’s Degree in Game design
CNAM - ENJMIN · National Conservatory of Arts and Crafts - National School for Games and Interactive Media
ENJMIN is a french renowned school. Through 2 years of training, I went through academic lessons, multiple game projects, research training and an industry internship at Ubisoft. The “JMIN” curriculum I followed trains specialists in game design, producing, ergonomy (UX/UR/UI), audio, art and programming.
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<aside> 🎼 2020 · National Superior Diploma in Instrumental and Vocal Composition
CNSMDL · National Superior Conservatory of Music and Dance of Lyon
CNSMDL is a very selective institution (I was alone in my year group). I had theoretical lessons and wrote music that was rehearsed, played in concert and recorded. My teacher/mentor was 🔗 Martin Matalon.
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<aside> 📝 2020 · Bachelor in Musicology
Lyon II “Lumière” University
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<aside> 🎹 2018 · Diploma of Musical Studies in Piano
CRR Lyon · Regional Conservatory of Lyon | With honors : “Very Good”
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